
The most obvious of these are improvements in terms of graphics: instead of a simple and flat "top view", the main window with the global map now appears in an isometric perspective.


We will not repeat to everyone the known things about the gameplay, information about which can be found in the description of the original game on our website, but we will briefly examine only those innovations that Sid Meier's Civilization II can boast of. And besides, it acquired all those details and elements of historical reliability, the lack of which was once lamentable by the co-author of the first game Bruce Shelley, regretting that Sid Meier himself, being true to his credo "no teaching, only entertainment", did not consider need to equip the game with this kind of detail. Thanks to this cautious approach, the novelty has kept almost all the virtues of Sid Meier's Civilization intact, including the gameplay, significantly expanding the range of available wonders, technologies and units and reaching a higher level of balance between them. At the same time, the authors widely used in their work all those ideas and suggestions that fans of the first game sent to Microprose almost in sacks - of course, trying, first of all, not to spoil anything - but only to deepen, expand and refine. ), Douglas Kaufman and Jeffrey Briggs (a man of many talents - who started out as a composer, in this game he acted, in addition to a co-designer, also as a producer, and later headed Firaxis, which continued to release strategies under the famous brand). Fortunately, the Civilization II case was in the hands of experienced craftsmen, exactly on the eve of this case, in 1994, who released Sid Meier's Colonization: Brian Reynolds (who was the head and soul of the entire team) was responsible for the design of the sequel to the world's first epic strategy.
